FoldingGrid

Fold the grid to reshape the world and guide the wandering performer to safety.

How to Play

A lone figure walks endlessly across a paper stage divided into panels. Your job is to fold the grid — vertically between columns or horizontally between rows — to rearrange the terrain and create a safe path to the golden goal.

Controls:

  • Mouse hover over the gaps between panels to preview a fold line
  • Left click to fold the paper along that line
  • Panels on one side flip onto the other, merging or swapping terrain
  • Restart button (top-left) to reset the current level
  • Pause button (top-right) to freeze the action

How Folding Works
Each level is made of grid-based panels. Instead of folding an entire row or column, you fold one panel at a time across the line between two adjacent panels.

When you move the mouse onto a fold line, the game previews the direction of the fold. Clicking folds one panel into its neighbor, combining the contents of both spaces. Hazards, obstacles, holes, and goals can overlap in new ways, which changes how the level works.

Folded panels do not disappear completely. Their original position remains as an empty placeholder, so you can clearly see what was folded and unfold specific previous steps later. Clicking a placeholder unfolds that exact fold, letting you test different routes without restarting the whole puzzle.

Because the character walks automatically, timing and spatial planning matter. Folding can create a path, block a path, move danger into a new location, or bring useful objects closer to the player. The puzzle is about understanding how each fold transforms the level.


Script:

https://docs.google.com/document/d/1pWGrBzpbxnhQppc-KwFy6HA_ZuvVCQEucHFZJnLX-1g/...

StatusReleased
PlatformsHTML5
Author407_
Made withUnity

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