Mirror is a compact puzzle prototype built around a single question:

what happens when reflection becomes a rule, not a surface?

The game presents a series of spatial puzzles where mirrored spaces

challenge players’ assumptions about direction, position, and causality.

Learning happens through play, not explanation.

Mirror focuses on creating small but meaningful “aha” moments,

where understanding emerges naturally from interaction.

This project explores emergent understanding in puzzle design,

using mirrors as a structural mechanic rather than a visual effect.


Control

– Right Click: Create a mirror

– E: Swap positions


Updated 1 day ago
StatusReleased
PlatformsHTML5
Author407_
GenrePuzzle
Made withUnity

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